First Steps

May 15th, 2012 by Gemedet

Of Gods & Golems finally came to a close last week. It’s been a challenging year… between finding space, writing a thesis, and essentially doing the impossible: building a life-size stop-motion puppet. Tiger spent the better part of six months just trying to figure out how to make it, but she pulled some magic (as always), and he came out looking pretty amazing:

The Golem & The Greg

The puppet was the core kernel of the project, and I think even if that’s all we’d had, the concepts would’ve still worked.  But we also put together a large public installation to showcase the piece, and although several ideas had to be left out of the final setup, I’m just glad that it all came together.

I suppose it’d be easy to assume that, since I was spending a lot of the time animating, the final video was the most important goal. But the point was really to emphasize the process of stop-motion, not the result, so we were more concerned with the physical presence of the puppet. The animation, while a great artifact of the event, doesn’t capture all of the interactions that happened during the show.

It did come out looking a lot smoother than I was expecting, though. I hadn’t programmed any way for me to compare previous frames, so I just had to guess how much to move the puppet. I thought this’d result in extremely jerky movement, but once I got into a rhythm it flowed easily.

I used Max/MSP again to run everything, and although the program actually wasn’t as complex as the one for Movement Is Life, it’s still a mess:

Click to enlarge

This is what my brain looks like.

What if he could feel?

March 29th, 2012 by Gemedet

Of Gods & Golems, my MFA thesis project, is entering the final stage of development. We even made a fancy trailer!

Movement Is Life

December 29th, 2011 by Gemedet

At the end of last semester, Tiger and I finally showed the big project that we’d been working on for the last few months. Continuing in the theme of my thesis, it dealt with the contrast of real time and stop-motion time; specifically, it explored how those altered perceptions relate to the act of dancing. We also wanted to juxtapose movements of varying speeds within the same piece, so we designed a large setup to record and accommodate a lot of people at once:

We only got to show it for a few hours, but overall the night was a great success, and I was really happy with the response we received. Players enjoyed experimenting with the pixilation technique, and we recorded 14 short animated videos by the end of the night:

Click to watch all videos

This also turned out to be a nice opportunity for me to learn Max/MSP, which is something I’ve been wanting to do for the last year or so. The project was a live video/audio installation piece, so it seemed perfectly suited for Max, but it was my first attempt at visual programming, so the final patch came out looking like this:

Click to enlarge

The horror!

Gymmi’s Eyes

October 21st, 2011 by Gemedet

As part of my thesis project exploring the way that stop-motion people might perceive the world, Tiger and I put together a game experimenting with the idea.  The main goal was to sharply contrast gameplay relative to two different time dimensions, one at normal speed and one slowed way down. Click the image to play; it’s better if you have headphones:

Sixty Frames Per Minute

It took us about a  month to do everything, from finishing the puppet and creating the paper set pieces, to animating and coding the whole thing.  I wish I had more time to tweak it, but this is only a first step toward the physical space installation that I’m now working on for the show in December.

Audio Goggles rundown

August 6th, 2011 by Gemedet

Over the last school year, I designed and created a device for visualizing music, which I dubbed the “Audio Goggles”.  It was conceived as an attempt to translate stereophonic sound into stereoscopic color.  Somewhat along the same lines as BubbleBee, it’s also heavily inspired by what I’ve studied about synesthesia.

I initially prototyped the Goggles with Mike Patterson in my Visual Music class, and although it went through several iterations, the final design ended up looking essentially like swimming goggles with lights displayed on the inside of the cups:

I modeled these in Maya, and printed them on a 3D printer

I worked with two musicians (Ky Fifer & Will Herrington) to compose soundtracks that experimented with the contrast between the left and right audio channels, and then I programmed the device to play different colors based on the music.

The response from users was very positive, and I presented the Goggles at several different shows, including INSTEREO in February, and Rhythms & Visions (at USC) in April.  Those who weren’t completely turned off by it (due to dizziness or the intense light) said that overall it was relaxing and enjoyable, which was my intent from the beginning.

Demonstrating the experience

I recorded quite a bit of the development process, so I’ll hopefully be putting up a documentation video sometime “soon”.

Additional thanks to:

Perry Hoberman
Andreas Kratky
Kurosh ValaNejad