So I spent a week wrestling with Flash’s 3D components, in a quest to recreate a first-person shooter engine for my third film/game project this semester. I also refused to use any kind of third-party library (because I’m masochistic like that), so I was limited to the 3D rotation and positioning that’s built in. It became clear rather quickly that I shouldn’t be doing my project in Flash, but by then it was too late I was too lazy to start anew.
I was able to jank a solution together, after hours of messy coding and headaches. You wouldn’t know it from the final product, though; I think it turned out nicely, albeit a little on the choppy side (because of poor optimizations):
This is a take on my memories of watching anime as a kid. I didn’t understand Japanese then, so the audio was basically just a wall of background noise, and I had to either focus on watching the action on screen, or focus on reading the subtitles. Also, sometimes I’d miss an episode, or come into a series in the middle, so I’d have to watch scenes out of order.
The footage is actually from a linear project I filmed back in January. The editing process has been slow and painful, because I’m animating bits of it in a similar style to my stop-motion vids. Hopefully, it’ll get done in the near future.

