See me, watch me, read me

So I spent a week wrestling with Flash’s 3D components, in a quest to recreate a first-person shooter engine for my third film/game project this semester.  I also refused to use any kind of third-party library (because I’m masochistic like that), so I was limited to the 3D rotation and positioning that’s built in.  It became clear rather quickly that I shouldn’t be doing my project in Flash, but by then it was too late I was too lazy to start anew.

I was able to jank a solution together, after hours of messy coding and headaches.  You wouldn’t know it from the final product, though; I think it turned out nicely, albeit a little on the choppy side (because of poor optimizations):

rvt_falltraining

Fall Training 3D

This is  a take on my memories of watching anime as a kid.  I didn’t understand Japanese then, so the audio was basically just a wall of background noise, and I had to either focus on watching the action on screen, or focus on reading the subtitles.  Also, sometimes I’d miss an episode, or come into a series in the middle, so I’d have to watch scenes out of order.

The footage is actually from a linear project I filmed back in January.  The editing process has been slow and painful, because I’m animating bits of it in a similar style to my stop-motion vids.   Hopefully, it’ll get done in the near future.

Categories: my games

One Response to “See me, watch me, read me”

  1. Kylie Batt says:

    ? ???????, ????? ????????, ?? ??? ??? ?? ????????. ???? ?????? ?????????…

    So I spent a week wrestling with Flash’s 3D components, in a quest to recreate a first-person shooter engine for my third film/game project this semester…..

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