This past weekend, I helped make a game in under 48 hours. Of those, I slept for 3. The game chronicles the typical adventure of a donkey pretending to be a unicorn:
Amazingly, it turned out fairly polished, complete with cutscenes and everything, despite most of us being dead on our feet by the end of it. But I guess that’s what happens when your team mainly consists of artists and writers. I used to think that a 50/50 split between creative and technical was fair, but it’s really not the case. You can never have too many artists.
Also, check out the game on the main Global Game Jam 2010 site.
Categories: my games
